
Yoon-Jae Hong
Role-Playing Games With Simulated Violence are Perilous for Kids
Yoon-Jae Hong
I.A.R-G - December, 7th, 2015
The NPD, a global market research, has noted that 91 percent of U.S. teens between 2 to 17 years old play video games. More than 50% of those video games that teens play contains violence. A big category of video games is RPG (Role playing games) with simulated violence. 6 years ago in 2009, about 78% of U.S teens have been playing video games. Many gamers are being added to the list every year, and many crimes by the teens who play RPG with simulated violence. RPG with simulated violence is perilous for the kids, which can affect them in the future. The kids behaviors become more negative, they can easily copy what happens in the games, and it can make teens go over the limit.
RPG with simulated violence make the kid’s behaviors become more negative and lazy. Studies done in Singapore, shows that the more RPG with violence teens play, the more teens act more negatively (aggressively). For instance studies from Live Science notes that, teens kick, push, hit and verbally act aggressively the more they play RPG with simulated violence. As a personal example, I also have played a RPG with simulated violence and enjoyed it, but whenever the character I play dies, I get mad. I get mad every time the character dies, but I keep trying again and again until I finish the level. Then it was hard to get my focus back on having fun. RPG with simulated violence may be fun, but it could be dangerous for the teens brain.On the other side, people may think that videogames are a way for the kids to express their anger in a good way without negatively affecting others. According to the UK Daily Mail, a teen chased his brother with a baseball bat for about 50 miles, just because his brother killed his character that he was playing on GTA (Grand Theft Auto). This shows that when people try to express their anger by playing video games it could have a worse effect on them.
RPG with simulated violence can be dangerous, because the teens can copy the actions and words
by playing the games. Many RPG with simulated violence are rated above 18, and how many parents do
you think know that? According to ESRB, Entertainment Software Rating Board, 82% of all parents
check the rating of the game, which means 18% do not check the rating of the games their children play.
According to The Fiscal Times, RPG with simulated violence is the top three in the top ten video games
that teens play. Half of the games of the list all include games with violence. Copying a scene from a
game can be very easy. One example of this type of accidents occurred in Bangkok, Thailand. There is
a teenager that played GTA and acted out a scene of the game in real life. He had murdered a taxi driver
and robbed the car. After he got arrested the policeman had found out the he wanted to find out how easy it was to rob a taxi just like the game. This shows that how a teenager can become violent after playing RPG with simulated violence. It was easy for this teenager to copy what happened in the game, because of the curiosity of how easy it could be to copy a scene from the game.
By playing RPG with simulated violence it can make teens go over the limit. When many teens play games that include violence, it’s a fun game. Many teens would think that games help build teamwork, help with problem solving, and many more. On the other hand, adults with kids who play games with simulated violence could think that it can be dangerous, through many years of experience. Games with simulated violence promote gun and knife violence, which does not help the children's. At St. Ann’s, a private school in Brooklyn Heights, the students play a game of Killer (a RPG with simulated violence). A team four seniors had water pistols to kill another student that was in the game. One of the seniors had brilliant hacking skills to call the student by using another one of his teammates caller I.D. Isn’t this interesting? A senior with brilliant hacking skills by playing a game of killer. Going over the limit, going illegal, to win a simple game of killer. When that senior grows up with better hacking skills, it can be harmful to the world. By hacking, cyber bullies, cyber crimes, like shutting the government down with hacking can increase and become dangerous. Killing people because of the anger teens get and committing suicides are going over the limit too. According to the UK Daily Mail, a kid committed suicide after playing a game of Call of Duty (A famous RPG with simulated violence). This shows that role playing games with simulated violence are dangerous and violent. RPG with simulated violence is getting more perilous over time. In games the character have an unlimited life, but in real life there’s only one. In role playing games with simulated violence the character kills others, steal money, so teens think it wouldn’t matter if that happens in real life. If teens continue to think like this, by a small mistake teens can become killers, and terrorists. Violence in games cause a problem to the children of acting more negatively, trying to copy what happens on the screen, and going over the limit. All kids that play RPG should beware of the fact that RPG with simulated violence are perilous for kids.
References:
http://www.livescience.com/44325-video-games-aggression-debate.html
http://www.gamespot.com/articles/call-of-duty-black-ops-3-generates-550-million-in-/1100-6432185/
http://www.newyorker.com/magazine/2009/06/22/shoot-out-3
http://www.thefiscaltimes.com/Media/Slideshow/2014/12/11/10-Best-Selling-Video-Games-2014?page=2
